113 cards found.

Gaze of Pain

Sorcery {1}{B} (2)

Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
Remove the guardians to ensure your victory.



Color Identity: B,Black
Printings:
Ice Age (Common)

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Giant Slug

Creature Slug   1 / 1   {1}{B} (2)

{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)



Color Identity: B,Black
Printings:
Legends (Common)

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Formats:

Goblin Kites

Enchantment {1}{R} (2)

{R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.



Color Identity: R,Red
Printings:
Fallen Empires (Uncommon)

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Goblin War Cry

Sorcery {2}{R} (3)

Target opponent chooses a creature they control. Other creatures they control can't block this turn.



Color Identity: R,Red
Printings:
Portal Second Age (Uncommon)

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Guardian Angel

Instant {X}{W} (1)

Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.



Color Identity: W,White
Printings:
Unlimited Edition (Common)

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High Tide

Instant {U} (1)

Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.



Color Identity: U,Blue
Printings:
IDW Comics 2013 (Rare)

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Hurloon Minotaur

Creature Minotaur   2 / 3   {1}{R}{R} (3)

The Minotaurs of the Hurloon Mountains are known for their love of battle. They are also known for their hymns to the dead, sung for friend and foe alike. These hymns can last for days, filling the mountain valleys with their low, haunting sounds.



Color Identity: R,Red

Icy Prison

Enchantment {U}{U} (2)

When Icy Prison enters the battlefield, exile target creature.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays {3}.
When Icy Prison leaves the battlefield, return the exiled card to the battlefield under its owner's control.



Color Identity: U,Blue
Printings:
Ice Age (Rare)

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Infernal Medusa

Creature Gorgon   2 / 4   {3}{B}{B} (5)

Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat.
Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.



Color Identity: B,Black
Printings:
Legends (Uncommon)

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Inquisition

Sorcery {2}{B} (3)

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.
Many of those entrusted to Primata Delphine's care tended to express themselves with screams.



Color Identity: B,Black
Printings:
The Dark (Common)

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Invisibility

Enchantment Aura   {U}{U} (2)

Enchant creature
Enchanted creature can't be blocked except by Walls.



Color Identity: U,Blue
Printings:
Mystery Booster (Common)

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Ironclaw Orcs

Creature Orc   2 / 2   {1}{R} (2)

Ironclaw Orcs can't block creatures with power 2 or greater.
Generations of genetic weeding have given rise to the deviously cowardly Ironclaw clan. To say that Orcs in general are vicious, depraved, and ignoble does not do justice to the Ironclaw.



Color Identity: R,Red

Island

Basic Land Island   (0)

({t}: Add {U}.)

Illus. Tianhua X


Color Identity: Blue
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Labyrinth Minotaur

Creature Minotaur   1 / 4   {3}{U} (4)

Whenever Labyrinth Minotaur blocks a creature, that creature doesn't untap during its controller's next untap step.
"Legend says they got a treasure cave, but it don't say where to find it."
—Zeki, Reef Pirate



Color Identity: U,Blue
Printings:
Homelands (Common)
Homelands (Common)

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Legions of Lim-Dûl

Creature Zombie   2 / 3   {1}{B}{B} (3)

Snow swampwalk (This creature can't be blocked as long as defending player controls a snow Swamp.)
"I have seen the faces of my dead friends among that grim band, and I can bear no more."
—Lucilde Fiksdotter, Leader of the Order of the White Shield.



Color Identity: B,Black
Printings:
Ice Age (Common)

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Lim-Dûl's High Guard

Creature Skeleton   2 / 1   {1}{B}{B} (3)

First strike
{1}{B}: Regenerate Lim-Dûl's High Guard.
"Death does not prevent us from service to our absent master. As long as Tresserhorn stands, so shall we."
—Chaeska, Keeper of Tresserhorn



Color Identity: B,Black
Printings:
Deckmasters (Common)
Deckmasters (Common)

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Formats:

No results found.
Bummer

113 cards found.